To me, video games are interact-able stories, not just stylized combat simulators. I know it's such a silly thing, but I feel like it really does enhance the story. So since I loved Aloth so much, it seemed like, "Well, now that I like him, of course he won't turn up for the sequel." And when he was announced I thought, "Well, of course he won't be romance-able." Then when I learned he was I thought, "Well, of course he won't be into my short, hairy wild orlan." And, I kid you not, I hyperventilated, squeed, and swooned when I found out I was wrong, I was so happy! If I want them to return for a sequel, they never do. If I want them to live, they're sure to die. If I want them to be romance-able, they're sure not to be. my vote tends to be the death kiss of any character. It always seemed foolish to hope for, since the devs always seemed to take a dim view of video game romances (and even mocked a number of times in different places), and a large part of the fandom scorns and ridicules it. I'm very endeared to him myself.īut Aloth has been far and away my favorite character of this series since the first game, and my "canon" Wild Orlan Watcher has been heel-over-head in love with him since practically the moment they first met in my first playthru. It also seems like a lot of people prefer Tekehu, and that's totally cool too. I know a lot of people had their hearts set Eder and were really disappointed, and I truly feel for them. Thank you so much for making Aloth romance-able in Deadfire! <3 I don't know if this has been discussed or if this is the right place to post it, but since most fan feedback here seems to be negative and the the Deadfire Stories forum is a place to "discuss your favorite stories about your playthroughs of ," so.
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